And many thanks to you Mark, without your amazing program, my life would be completely different. Anyhow, how to approach this problem? Do I have to modify the cubemap texture at runtime, or whats the complete set of texture flags? Thanks. I remember there was a edge seam fixup solution somewhere, but I don't remember if it was in Blitz3D or Unity. I want to create a low resolution cubemap, but it causes seam issues. Somebody mentioned a flag 49 for my case, but then the mesh disappears completely. Can anyone help me? I need some sort of a combined- or a special flag. But right now I am facing a problem with texture flags. I have been advancing this amazing piece of software to quite modern standards. Then I decided to return back to Blitz3D and I am glad I did so. ![]() Many years later I found myself struggling with unity's slow and heavy development cycle. It's what got me into game development and software engineering back in 2004-2005. Hello guys! Thanks for the amazing program.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |